![]() ![]() There are 4 skill books for each skill, except Science which has a fifth book as a quest reward ( Dead Money adds additional books, giving a total of 5 each, except Science which now has 6 and Survival which receives no additional book). reading skill books (permanent) and magazines (temporary) Įach skill book, when read, raises the corresponding skill by three point (four points with the Comprehension perk).During the quest Ain't That a Kick in the Head, you will choose three skills to receive a one-time boost of 15 points. It is never worth it to rush a level 3 nuclear reactor however, because even with all 6 dwellers having legendary weapons the rushing and following incident will take about half what your regular production timer is, and if you are like me and have around half of your capacity in storage (or more) the drain from that radscorpion before it dies will count for many, many rushes.Initial skill levels are determined by your primary stats. And if it fails you have a 20% failre risk on the next meaning even if you only have one room of that type you can rush again to get those resources. If you have a 10% chance of failure I think it is fine rushing level 1 rooms regular rooms, because the incident will be over before it started. Rushing depends on your room level and wether or not you can successfully follow up a failure with another rush until you succeed. Like you wouldn't spend your last money on a lottery ticket in the hope you could afford the next months rent and avoid being evicted. If you are in trouble and need the rush the penalty for failing is very hard too, putting you even more in trouble, so it's a bad gamble. It doesn't work as a gambling mechanic if you do it often, because it will average out. I think if rushing is worth it really depends on the average gain.
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